-- This file is only loaded when running shadercachegen.exe -- and allows you to apply special settings for that process r_ShadersAsyncCompiling = 3 r_ShadersRemoteCompiler = 1 r_ShadersAllowCompilation = 1 r_ShadersAsyncActivation = 3 r_ShadersAsyncMaxThreads = 16 r_MultiThreaded = 0 log_Verbosity = 3 e_profile_level_loading = 0 r_ShadersUseInstanceLookUpTable = 1 r_ShadersSubmitRequestline = 0 -- Use the Asset Processor to route requests to compile shaders. This enables the Asset Processor -- to forward the request to the real shader compiler server. Your device is no -- longer required to be on the same network as the shader compiler server, as long as the device can contact the Asset Processor: r_AssetProcessorShaderCompiler=1 -- If you run your device locally on the same computer as the shader compiler server, you can use 127.0.0.1. -- To connect to a shader compiler server that runs on another computer, change localhost to the IP address of that computer (61453 is the default port): r_ShaderCompilerServer=127.0.0.1 --r_ShaderCompilerPort = 61453 -- Export .fxb files (pre-parsed cfx/cfi files) when compiling shaders r_shadersExport = 1