-- config file used when the android platform is running off 'es3' assets. sys_float_exceptions=0 log_IncludeTime=1 sys_PakLogInvalidFileAccess=1 r_WidthAndHeightAsFractionOfScreenSize=1.0 r_MaxWidth=1280 r_MaxHeight=1080 r_fullscreen=0 -- Enable to prevent log spam, can cause missed messages -- log_spamdelay=1 -- DXGL --r_Batching=0 -- Enabling aync shader compiling causes a hang on some Android devices. r_ShadersAsyncCompiling=0 r_ShadersRemoteCompiler=1 r_ShadersAllowCompilation=1 r_ShadersAsyncActivation=0 -- Use the Asset Processor to route requests to compile shaders. This enables the Asset Processor -- to forward the request to the real shader compiler server. Your device is no -- longer required to be on the same network as the shader compiler server, as long as the device can contact the Asset Processor: r_AssetProcessorShaderCompiler=1 -- If you run your device locally on the same computer as the shader compiler server, you can use 127.0.0.1. -- To connect to a shader compiler server that runs on another computer, change localhost to the IP address of that computer (61453 is the default port): r_ShaderCompilerServer=127.0.0.1 -- For Shader Compiler server running on other machines - 61453 is the default port r_ShaderCompilerPort=61453 -- Spec level: 0 = auto, 1 = low, 2 = medium, 3 = high, 4 = very high. r_GraphicsQuality = 2 s_FileCacheManagerSize=262144 -- Remote console inclusion list log_RemoteConsoleAllowedAddresses=127.0.0.1 -- Localization Settings sys_localization_format=0