-- config file for windows, when running off assets in the 'pc' folder sys_float_exceptions = 0 log_IncludeTime = 1 sys_PakLogInvalidFileAccess = 0 r_width = 1280 r_height = 720 r_fullscreen = 0 -- Enable to prevent log spam, can cause missed messages -- log_spamdelay=1 r_ShadersAsyncCompiling = 3 r_ShadersAsyncActivation = 3 r_ShadersAsyncMaxThreads = 16 r_ShadersRemoteCompiler = 0 r_ShadersAllowCompilation = 1 -- Use the Asset Processor to route requests to compile shaders. This enables the Asset Processor -- to forward the request to the real shader compiler server. Your device is no -- longer required to be on the same network as the shader compiler server, as long as the device can contact the Asset Processor: r_AssetProcessorShaderCompiler=0 -- If you run your device locally on the same computer as the shader compiler server, you can use 127.0.0.1. -- To connect to a shader compiler server that runs on another computer, change localhost to the IP address of that computer (61453 is the default port): r_ShaderCompilerServer=127.0.0.1 --r_ShaderCompilerPort = 61453 -- Spec level: 0 = auto, 1 = low, 2 = medium, 3 = high, 4 = very high. Autodetection not yet implemented for this platform. r_GraphicsQuality = 4 --r_driver=GL --r_ShadersGL4=1 -- Localization Settings sys_localization_format=0