// Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. // SPDX-License-Identifier: Apache-2.0 #pragma once #include <maya/MPxLocatorNode.h> class KrakatoaRenderSettingsNode : public MPxNode { public: static void* creator(); static MStatus initialize(); static MTypeId typeId; static MString typeName; KrakatoaRenderSettingsNode( void ); ~KrakatoaRenderSettingsNode( void ); private: static MObject inForceEXROutput; static MObject inEXRCompressionType; static MObject inEXRRgbaBitDepth; static MObject inEXRNormalBitDepth; static MObject inEXRVelocityBitDepth; static MObject inEXRZBitDepth; static MObject inEXROccludedBitDepth; static MObject inExportMayaParticles; static MObject inExportMayaHair; static MObject inExportPRTLoaders; static MObject inExportPRTVolumes; static MObject inExportPRTSurfaces; static MObject inExportPRTFractals; static MObject inOverrideBG; static MObject inBackgroundColor; static MObject inOverrideColor; static MObject inColorChannelOverride; static MObject inOverrideEmission; static MObject inEmissionChannelOverride; static MObject inOverrideAbsorption; static MObject inAbsorptionChannelOverride; static MObject inOverrideDensity; static MObject inDensityChannelOverride; static MObject inCopyChannel[]; static MObject inCopyChannelFrom[]; static MObject inCopyChannelTo[]; static MObject inSaveNormalPass; static MObject inSaveVelocityPass; static MObject inSaveZDepthPass; static MObject inSaveOccludedPass; static MObject inPhongSpecularPower; static MObject inPhongSpecularLevel; static MObject inUsePhongSpecularPower; static MObject inUsePhongSpecularLevel; static MObject inHgEccentricity; static MObject inUseHgEccentricity; static MObject inSchlickEccentricity; static MObject inUseSchlickEccentricity; static MObject inKkSpecularPower; static MObject inKkSpecularLevel; static MObject inUseKkSpecularPower; static MObject inUseKkSpecularLevel; static MObject inMarschnerSpecularLevel; static MObject inMarschnerSpecular2Level; static MObject inMarschnerSpecularGlossiness; static MObject inMarschnerSpecular2Glossiness; static MObject inMarschnerSpecularShift; static MObject inMarschnerSpecular2Shift; static MObject inMarschnerGlintLevel; static MObject inMarschnerGlintSize; static MObject inMarschnerGlintGlossiness; static MObject inMarschnerDiffuseLevel; static MObject inUseMarschnerSpecularLevel; static MObject inUseMarschnerSpecular2Level; static MObject inUseMarschnerSpecularGlossiness; static MObject inUseMarschnerSpecular2Glossiness; static MObject inUseMarschnerSpecularShift; static MObject inUseMarschnerSpecular2Shift; static MObject inUseMarschnerGlintLevel; static MObject inUseMarschnerGlintSize; static MObject inUseMarschnerGlintGlossiness; static MObject inUseMarschnerDiffuseLevel; static MObject inShadingMode; static MObject inRenderingMethod; static MObject inIgnoreSceneLights; static MObject inVoxelSize; static MObject inVoxelFilterRadius; static MObject inUseEmission; static MObject inUseAbsorption; static MObject inForceAdditiveMode; static MObject inLoadPercentage; static MObject inSelfShadowFilter; static MObject inDrawPointFilter; static MObject inLightingPassFilterSize; static MObject inFinalPassFilterSize; static MObject inLightingPassDensity; static MObject inFinalPassDensity; static MObject inLightingPassDensityExponent; static MObject inFinalPassDensityExponent; static MObject inUseLightingPassDensity; static MObject inEmissionStrength; static MObject inUseEmissionStrength; static MObject inEmissionStrengthExponent; static MObject inEnableMotionBlur; static MObject inMotionBlurParticleSegments; static MObject inJitteredMotionBlur; static MObject inShutterAngle; static MObject inEnableDOF; static MObject inSampleRateDOF; static MObject inDisableCameraBlur; static MObject inMotionBlurBias; static MObject inEnableAdaptiveMotionBlur; static MObject inAdaptiveMotionBlurMinSamples; static MObject inAdaptiveMotionBlurMaxSamples; static MObject inAdaptiveMotionBlurSmoothness; static MObject inAdaptiveMotionBlurExpoenent; static MObject inEnableBokehShapeMap; static MObject inBokehShapeMap; static MObject inEnableBokehBlendMap; static MObject inBokehBlendMap; static MObject inBokehBlendInfluence; static MObject inBokehEnableAnamorphicSqueeze; static MObject inBokehAnamorphicSqueeze; static MObject inBokehBlendMipmapScale; static MObject inAllocateBokehBlendInfluence; static MObject inEnableMatteObjects; static MObject inMatteSuperSampling; static MObject inLogLevel; static MObject inThreadCount; static MObject inFrameBufferAvailableMemoryFraction; };