// Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. // SPDX-License-Identifier: Apache-2.0 /* Krakatoa SR API example file. EXAMPLE 18 -Uses channel operation "Copy" to copy "Position" channel into "Emission" channel. -Uses channel operation "Scale" to scale down the "Color" channel so a nice gradient appears around the origin. */ #include #include int main( void ) { try { // This example creates a self illuminating fractal it then copies the position channels of each particle into // that particles emission channel and scales the color channel krakatoasr::krakatoa_renderer renderer; // here we are creating a transform that we will be applying to the camera to move it 10 units in the z // direction krakatoasr::animated_transform cameraTransform = krakatoasr::animated_transform( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 10, 1 ); // we now apply the transform to the camera renderer.set_camera_tm( cameraTransform ); // Here we are setting the density of the particles in the final render. // after this change the end density will be 9*10^-1 renderer.set_density_per_particle( 5 ); // change the exponent on the final render particle density // after this change the end density will be 9*10^-3 renderer.set_density_exponent( -6 ); // we are now creating the parameters that will be used for the fractals krakatoasr::fractal_parameters fractalParams; // we are setting these parameters from a random generator using 5 affine transformations and 4 different colors // being used fractalParams.set_from_random( 5, 3, 46 ); // we now create the particle stream from the fractal parameters from last step with a total particle count of // 5,000,000 krakatoasr::particle_stream particleStream = krakatoasr::particle_stream::create_from_fractals( 5000000, fractalParams ); // We now copy the position channel to the emission channel // Note that the destination channel is before the source channel krakatoasr::channelop_copy( particleStream, "Emission", "Position" ); // we then scale the Color channel of the particle stream by a factor of 400 krakatoasr::channelop_scale( particleStream, "Color", 400 ); // we now add the particle stream to the renderer renderer.add_particle_stream( particleStream ); // since we are using emission instead of lights we must tell the renderer that. renderer.use_emission( true ); // for the emission we want to lower the strength so that all of the pixels are do not have there color washed // out in this example I am using 1*10^-2 renderer.set_emission_strength( 7.0 ); renderer.set_emission_strength_exponent( -6 ); // we now create a file saver to let krakatoa know where we want our results to go krakatoasr::file_saver fileSaver = krakatoasr::file_saver( "example20.exr" ); // add the file saver to the renderer renderer.set_render_save_callback( &fileSaver ); // and finally start the render renderer.render(); } catch( std::exception& e ) { std::cerr << e.what() << std::endl; return 1; } return 0; }