# Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. # SPDX-License-Identifier: Apache-2.0 cmake_minimum_required( VERSION 3.20 FATAL_ERROR ) project( XMeshMY ) find_package( thinkboxcmlibrary REQUIRED ) include( PrecompiledHeader) include( ThinkboxCMLibrary) set( SUPPORTED_MAYA_VERSIONS 2022 2023 ) option( MAYA_VERSION "The version of Maya SDK to build the library against." 2022 ) if( NOT MAYA_VERSION IN_LIST SUPPORTED_MAYA_VERSIONS ) message( FATAL_ERROR "ERROR: Cannot build for unsupported Maya version ${MAYA_VERSION}" ) endif() add_library( xmeshmy SHARED ) set_target_properties( xmeshmy PROPERTIES OUTPUT_NAME "XMesh" ) set_target_properties( xmeshmy PROPERTIES PREFIX "" ) target_include_directories( xmeshmy PUBLIC $ $ ) if( WIN32 ) set_target_properties( xmeshmy PROPERTIES SUFFIX ".mll" ) elseif( APPLE ) set_target_properties( xmeshmy PROPERTIES SUFFIX ".bundle" ) elseif( UNIX ) set_target_properties( xmeshmy PROPERTIES SUFFIX ".so" ) endif() file( GLOB H_FILES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "src/*.hpp" ) file( GLOB CXX_FILES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "src/*.cpp" ) target_sources( xmeshmy PRIVATE "resource.h" "XMeshVersion.h" ${H_FILES} ${CXX_FILES} ) # The Conan version of Boost was built with this, and it changes the library names. # As a result, we need to set this to tell Boost to look for the right libraries to # link against. target_compile_definitions( xmeshmy PUBLIC BOOST_AUTO_LINK_SYSTEM ) find_package( thinkboxlibrary REQUIRED ) find_package( mayasdk REQUIRED ) find_package( thinkboxmylibrary REQUIRED ) find_package( xmeshcore REQUIRED ) find_package( Boost REQUIRED ) find_package( OpenEXR REQUIRED ) find_package( ZLIB REQUIRED ) find_package( TBB REQUIRED ) find_package( xxHash REQUIRED ) target_include_directories( xmeshmy PUBLIC ${thinkboxlibrary_INCLUDE_DIRS} ) target_include_directories( xmeshmy PUBLIC ${mayasdk_INCLUDE_DIRS} ) target_include_directories( xmeshmy PUBLIC ${thinkboxmylibrary_INCLUDE_DIRS} ) target_include_directories( xmeshmy PUBLIC ${xmeshcore_INCLUDE_DIRS} ) target_include_directories( xmeshmy PUBLIC ${Boost_INCLUDE_DIRS} ) target_include_directories( xmeshmy PUBLIC ${OpenEXR_INCLUDE_DIRS} ) target_include_directories( xmeshmy PUBLIC ${ZLIB_INCLUDE_DIRS} ) target_include_directories( xmeshmy PUBLIC ${TBB_INCLUDE_DIRS} ) target_include_directories( xmeshmy PUBLIC ${xxHash_INCLUDE_DIRS} ) target_link_libraries( xmeshmy PUBLIC thinkboxlibrary::thinkboxlibrary ) target_link_libraries( xmeshmy PUBLIC mayasdk::mayasdk ) target_link_libraries( xmeshmy PUBLIC thinkboxmylibrary::thinkboxmylibrary ) target_link_libraries( xmeshmy PUBLIC xmeshcore::xmeshcore ) target_link_libraries( xmeshmy PUBLIC Boost::Boost ) target_link_libraries( xmeshmy PUBLIC OpenEXR::OpenEXR ) target_link_libraries( xmeshmy PUBLIC ZLIB::ZLIB ) target_link_libraries( xmeshmy PUBLIC TBB::tbb ) target_link_libraries( xmeshmy PUBLIC xxHash::xxHash ) find_package( OpenGL REQUIRED ) include_directories( ${OPENGL_INCLUDE_DIRS} ) target_link_libraries( xmeshmy PUBLIC ${OPENGL_LIBRARIES} ) if( UNIX ) set_target_properties( xmeshmy PROPERTIES COMPILE_FLAGS "-fPIC -pthread -O3" ) if( APPLE ) set_property( TARGET xmeshmy APPEND_STRING PROPERTY LINK_FLAGS " -Wl,-exported_symbols_list ${CMAKE_CURRENT_SOURCE_DIR}/XMesh.exp" ) else() set_property( TARGET xmeshmy APPEND_STRING PROPERTY LINK_FLAGS " -Wl,--version-script=${CMAKE_CURRENT_SOURCE_DIR}/XMesh.map -s" ) endif() endif() frantic_common_platform_setup( xmeshmy ) frantic_default_source_groups( xmeshmy HEADERDIR include SOURCEDIR src ) # Disable optimization for the RelWithDebInfo configuration on Windows. # This allows breakpoints to be hit reliably when debugging in Visual Studio. if( WIN32 ) target_compile_options( xmeshmy PRIVATE "$<$:/O2>$<$:/Od>" ) endif() install( TARGETS xmeshmy RUNTIME DESTINATION bin LIBRARY DESTINATION lib ARCHIVE DESTINATION lib )