---
# Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. // SPDX-License-Identifier: CC-BY-SA-4.0
title: Actor
permalink: /modules/3/actor.html
---
Besides creating a world with walls and objects, it is possible to have **actors** in the world, i.e., animated models that are not affected by the physics engine but can be detected by cameras and depth sensor. One of the reasons why actors are not affected by the physics engine (e.g., collision or gravity) is to simplify the simulation.
Here we highlight the main components to include an actor in the world and refer to the [complete tutorial provided in Gazebo](http://gazebosim.org/tutorials?tut=actor&cat=build_robot).
An actor can be added in the world SDF file as in the following example that contains just a ground plane, a light source, and an actor.
```
model://ground_plane
model://sun
walk.dae
walk.dae
true
```
The key elements within `` are (please see [the full SDF specification of ``](http://sdformat.org/spec?ver=1.6&elem=actor)):
- `` to specify the visual appearance of the actor and the skeleton (links and joints) that moves the actor, typically in `.dae` file format.
- `` to specify an animation for the skin, compatible with the skeleton specified in ``, typically in `.dae` file format.
- `