/* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. */ #ifndef TVM_RUNTIME_VULKAN_VULKAN_SHADER_H_ #define TVM_RUNTIME_VULKAN_VULKAN_SHADER_H_ #include #include #include #include #include namespace tvm { namespace runtime { namespace vulkan { struct VulkanShader { /*! \brief header flag */ uint32_t flag{0}; /*! \brief Data segment */ std::vector data; void Save(dmlc::Stream* writer) const { writer->Write(flag); writer->Write(data); } bool Load(dmlc::Stream* reader) { if (!reader->Read(&flag)) return false; if (!reader->Read(&data)) return false; return true; } }; } // namespace vulkan using vulkan::VulkanShader; } // namespace runtime } // namespace tvm namespace dmlc { DMLC_DECLARE_TRAITS(has_saveload, ::tvm::runtime::vulkan::VulkanShader, true); } // namespace dmlc #endif // TVM_RUNTIME_VULKAN_VULKAN_SHADER_H_