/* SPDX-License-Identifier: Apache-2.0 * * The OpenSearch Contributors require contributions made to * this file be licensed under the Apache-2.0 license or a * compatible open source license. */ /* * Modifications Copyright OpenSearch Contributors. See * GitHub history for details. * * Licensed to Elasticsearch B.V. under one or more contributor * license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright * ownership. Elasticsearch B.V. licenses this file to you under * the Apache License, Version 2.0 (the "License"); you may * not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. */ namespace OpenSearch.Client { public interface IShardBalancingHeuristicsSettings { /// /// Defines a factor to the number of shards per index allocated on a specific node (float). Defaults to 0.55f. /// Raising this raises the tendency to equalize the number of shards per index across all nodes in the cluster. /// float? BalanceIndex { get; set; } /// /// Defines the weight factor for shards allocated on a node (float). Defaults to 0.45f. /// Raising this raises the tendency to equalize the number of shards across all nodes in the cluster. /// float? BalanceShard { get; set; } /// /// Minimal optimization value of operations that should be performed (non negative float). Defaults to 1.0f. /// Raising this will cause the cluster to be less aggressive about optimizing the shard balance /// float? BalanceThreshold { get; set; } } public class ShardBalancingHeuristicsSettings : IShardBalancingHeuristicsSettings { /// public float? BalanceIndex { get; set; } /// public float? BalanceShard { get; set; } /// public float? BalanceThreshold { get; set; } } public class ShardBalancingHeuristicsSettingsDescriptor : DescriptorBase, IShardBalancingHeuristicsSettings { float? IShardBalancingHeuristicsSettings.BalanceIndex { get; set; } float? IShardBalancingHeuristicsSettings.BalanceShard { get; set; } float? IShardBalancingHeuristicsSettings.BalanceThreshold { get; set; } /// public ShardBalancingHeuristicsSettingsDescriptor BalanceShard(float? balance) => Assign(balance, (a, v) => a.BalanceShard = v); /// public ShardBalancingHeuristicsSettingsDescriptor BalanceIndex(float? balance) => Assign(balance, (a, v) => a.BalanceIndex = v); /// public ShardBalancingHeuristicsSettingsDescriptor BalanceThreshold(float? balance) => Assign(balance, (a, v) => a.BalanceThreshold = v); } }