/* SPDX-License-Identifier: Apache-2.0 * * The OpenSearch Contributors require contributions made to * this file be licensed under the Apache-2.0 license or a * compatible open source license. */ /* * Modifications Copyright OpenSearch Contributors. See * GitHub history for details. * * Licensed to Elasticsearch B.V. under one or more contributor * license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright * ownership. Elasticsearch B.V. licenses this file to you under * the Apache License, Version 2.0 (the "License"); you may * not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. */ namespace OpenSearch.Client { public interface IShardRebalancingSettings { /// Specify when shard rebalancing is allowed AllowRebalance? AllowRebalance { get; set; } /// Allow to control how many concurrent shard rebalances are allowed cluster wide. Defaults to 2. int? ConcurrentRebalance { get; set; } /// Enable or disable rebalancing for specific kinds of shards RebalanceEnable? RebalanceEnable { get; set; } } public class ShardRebalancingSettings : IShardRebalancingSettings { /// public AllowRebalance? AllowRebalance { get; set; } /// public int? ConcurrentRebalance { get; set; } /// public RebalanceEnable? RebalanceEnable { get; set; } } public class ShardRebalancingSettingsDescriptor : DescriptorBase, IShardRebalancingSettings { AllowRebalance? IShardRebalancingSettings.AllowRebalance { get; set; } int? IShardRebalancingSettings.ConcurrentRebalance { get; set; } RebalanceEnable? IShardRebalancingSettings.RebalanceEnable { get; set; } /// public ShardRebalancingSettingsDescriptor RebalanceEnable(RebalanceEnable? enable) => Assign(enable, (a, v) => a.RebalanceEnable = v); /// public ShardRebalancingSettingsDescriptor AllowRebalance(AllowRebalance? enable) => Assign(enable, (a, v) => a.AllowRebalance = v); /// public ShardRebalancingSettingsDescriptor ConcurrentRebalance(int? concurrent) => Assign(concurrent, (a, v) => a.ConcurrentRebalance = v); } }