/* SPDX-License-Identifier: Apache-2.0
*
* The OpenSearch Contributors require contributions made to
* this file be licensed under the Apache-2.0 license or a
* compatible open source license.
*/
/*
* Modifications Copyright OpenSearch Contributors. See
* GitHub history for details.
*
* Licensed to Elasticsearch B.V. under one or more contributor
* license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright
* ownership. Elasticsearch B.V. licenses this file to you under
* the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
namespace OpenSearch.Client
{
public interface IShardRebalancingSettings
{
/// Specify when shard rebalancing is allowed
AllowRebalance? AllowRebalance { get; set; }
/// Allow to control how many concurrent shard rebalances are allowed cluster wide. Defaults to 2.
int? ConcurrentRebalance { get; set; }
/// Enable or disable rebalancing for specific kinds of shards
RebalanceEnable? RebalanceEnable { get; set; }
}
public class ShardRebalancingSettings : IShardRebalancingSettings
{
///
public AllowRebalance? AllowRebalance { get; set; }
///
public int? ConcurrentRebalance { get; set; }
///
public RebalanceEnable? RebalanceEnable { get; set; }
}
public class ShardRebalancingSettingsDescriptor
: DescriptorBase, IShardRebalancingSettings
{
AllowRebalance? IShardRebalancingSettings.AllowRebalance { get; set; }
int? IShardRebalancingSettings.ConcurrentRebalance { get; set; }
RebalanceEnable? IShardRebalancingSettings.RebalanceEnable { get; set; }
///
public ShardRebalancingSettingsDescriptor RebalanceEnable(RebalanceEnable? enable) => Assign(enable, (a, v) => a.RebalanceEnable = v);
///
public ShardRebalancingSettingsDescriptor AllowRebalance(AllowRebalance? enable) => Assign(enable, (a, v) => a.AllowRebalance = v);
///
public ShardRebalancingSettingsDescriptor ConcurrentRebalance(int? concurrent) => Assign(concurrent, (a, v) => a.ConcurrentRebalance = v);
}
}